Database
64 characters, 20 pets and 50 weaponsentries, all mechanically extracted from the official tables in our research notes. Every row keeps its official source link; anything not yet tested in the FFI client should be read with its evidence level in mind, not as a current value. evidence level
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Only the official one-line effect summaries are compared. Cooldown, duration and damage values are not published in our sources, so this is a wording comparison — not a strength ranking.
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| Character | Skill (official English) | Effect | Official source |
|---|---|---|---|
| A124 | Thrill of Battle | Converts part of EP into HP. This page carries only a brief skill description; official historical patches have recorded different reworks of the skill, so the current mechanics cannot be confirmed from it. | Official page |
| Alok | Drop the Beat | Creates an aura that increases movement speed and restores health for the user and nearby teammates. | Official page |
| Alvaro | Split Blitz | Grenades split into additional smaller grenades before exploding; the detail page is a historical skill description, so after the rework refer to the latest patch for the current mechanics. | Official page |
| Andrew | Wolf Pack | Increases armor damage reduction; the more teammates are nearby, the stronger the damage reduction. | Official page |
| Antonio | Gangster's Spirit | Gains extra shield points at the start of each round; shield points can be restored after surviving a fight. | Official page |
| Caroline | Agility | Increases movement speed while holding a shotgun. | Official page |
| Chrono | Time Turner | Creates a force field that blocks enemy damage. The old detail page says you could shoot out from inside and gain a movement boost, but a 2023 developer blog states that shooting out from inside was removed. Only the historical web page description is kept here, so it should not be used as current guidance. | Official page |
| Clu | — (Spanish page name: Rastreo de Pasos) | Detects the position of enemies who are not crouching or prone; the page says the information can be shared with teammates once a certain character level is reached. The link is Garena's official Spanish regional page. | Official page |
| D-Bee | Bullet Beats | Increases movement speed and weapon accuracy while shooting on the move. | Official page |
| Dasha | Partying On | Reduces fall damage and recovery time, and lowers recoil growth and maximum recoil. | Official page |
| Dimitri | Healing Heartbeat | Creates a healing area that continuously restores health for teammates inside it; knocked-down allies can attempt to self-revive. | Official page |
| Ford | Iron Will | Reduces damage taken while outside the Safe Zone. | Official page |
| Hayato | Art of Blades | The more HP is lost, the lower the damage taken from the front. | Official page |
| Homer | Senses Shockwave | Sends out a drone that flies toward the nearest enemy ahead; after the pulse explosion it slows the enemy's movement and fire rate and deals damage. | Official page |
| Ignis | Flame Mirage | Releases a flame barrier forward; enemies and Gloo Walls that touch the flames take burning damage. | Official page |
| Iris | Wall Brawl | For a set time after activation the user can attack Gloo Walls, mark nearby enemies and deal falloff damage to them through walls; the page also mentions a background link with Homer. | Official page |
| J.Biebs | Silent Sentinel | Uses EP to block damage and involves EP transfer to teammates in range; supported by the 2023 patch and the official detail page together, and it is a historical collaboration character. | Official page |
| Jai | Raging Reload | Automatically reloads the magazine after knocking down an opponent; the page lists the weapon categories it applies to. | Official page |
| Joseph | Silver Spoon | The currently linked page says he is immune to disruption effects such as slow, marking and skill silence, and gains increased movement speed; Garena also keeps older skill pages for different regions, so the version needs to be verified. | Official page |
| Jota | Sustained Raids | Restores health when hitting enemies with firearms; different versions of the official site pages describe the trigger conditions differently. | Official page |
| K | Master of All | Increases maximum EP; Jiu-jitsu mode speeds up EP conversion for nearby teammates, while Psychology mode continuously restores EP. | Official page |
| Kairos | Defense Breaker | Defense mode automatically regenerates energy; once energy is full it switches to Breaker mode, where attacking enemies consumes energy and additionally drains their armor/shield. | Official page |
| Kapella | Healing Song | Enhances healing items and healing skills and reduces teammates' HP loss; the effect does not stack. | Official page |
| Kassie | Electro Therapy | Forms a healing link with a teammate that gradually restores health for both; using it again gives the targeted teammate a large heal. | Official page |
| Kelly | Deadly Velocity | For a short time after sprinting, the first shot that hits deals extra damage. | Official page |
| Kenta | Tempest Raid | Releases a storm that moves forward; using the skill again teleports the user to the storm's position and grants a damage-reducing shield. | Official page |
| Kla | Muay Thai | Increases fist damage. | Official page |
| Koda | Aurora Vision | Activates Aurora Vision, increasing movement speed and periodically detecting enemies behind cover; crouching or prone enemies are not detected. | Official page |
| Laura | Sharp Shooter | Increases accuracy while using a scope. | Official page |
| Leon | Buzzer Beater | Restores health after surviving a fight. | Official page |
| Lila | Gloo Strike | Hitting an enemy or a vehicle with a rifle slows the target; knocking down an enemy while they are slowed freezes the target and grants an extra Gloo Wall. | Official page |
| Luna | Fight-or-Flight | Increases fire rate; after hitting an enemy, part of the fire-rate bonus can convert into movement speed, and this resets after surviving a fight. | Official page |
| Luqueta | Hat Trick | Each elimination increases maximum shield points; the effect is cleared when the player is eliminated or the round resets. | Official page |
| Maro | Falcon Fervor | Damage increases with distance; damage against marked enemies is increased. | Official page |
| Maxim | Gluttony | Reduces the time needed to use mushrooms and medkits. | Official page |
| Miguel | Crazy Slayer | Gains EP after a kill. | Official page |
| Misha | Afterburner | Increases speed while driving a vehicle and reduces damage taken while riding in one. | Official page |
| Moco | Enigma's Eye | Hitting an enemy marks them and exposes their position; the information can be shared with teammates. | Official page |
| Morse | Stealth Bytes | Enters a stealth state in which distant enemies can hardly see you and you cannot be detected, while movement speed is increased; you cannot fire while stealthed. | Official page |
| Nairi | Ice Iron | Restores the durability of deployed Gloo Walls and gives nearby teammates a health regeneration effect. | Official page |
| Nero | Cryo Mind | Throws a tracking doll that bursts into an area; no Gloo Walls can be placed inside it and it deals continuous damage. The area disappears once the doll is destroyed. | Official page |
| Nikita | Firearms Expert | The page describes a reload speed increase; weapon categories and side effects differ across regional pages, so the values are not merged. | Official page |
| Notora | Racer's Blessing | While driving a vehicle, restores health for all squad members inside it; the effect does not stack. | Official page |
| Olivia | Healing Touch | Increases healing effects and spreads part of single-target healing to nearby teammates. | Official page |
| Orion | Crimson Crush | Spends Crimson energy to enter a brief protective state in which he is immune to damage and drains health from nearby enemies, but cannot attack. | Official page |
| Oscar | Valiant Dash | Dashes in a chosen direction, destroying up to three Gloo Walls along the way and dealing damage and knockback to enemies encountered. | Official page |
| Otho | Memory Mist | Eliminating an enemy creates Memory Mist that reveals the positions of other nearby enemies. | Official page |
| Paloma | Shatterburst | Increases accuracy after destroying a Gloo Wall. | Official page |
| Rafael | Dead Silent | Gains a silenced effect when using a sniper rifle or marksman rifle; knocked-down enemies he hits lose HP faster. | Official page |
| Ray | Bond of Eclipse | Marks enemies in a cone ahead; a marked target whose HP drops to the threshold can be knocked down directly, and knocking down or eliminating resets the skill and restores his own health. | Official page |
| Rin | Gale of Kunai | Periodically generates kunai; when attacking an enemy or a Gloo Wall, the kunai automatically attack the target, dealing more damage the farther away the target is. | Official page |
| Ryden | Spider Trap | Releases a controllable explosive spider that captures the first enemy in range, slowing them and dealing continuous damage. | Official page |
| Santino | Shape Splitter | Creates a movable puppet; using the skill again teleports him to the puppet's position. The link is Garena's official Spanish regional page. | Official page |
| Shani | Gear Recycle | Restores armor durability after a kill; surplus durability can be used to upgrade armor, up to the level stated on the page. | Official page |
| Shirou | Damage Delivered | Marks the attacker after being hit by an enemy within a certain range; the first shot against a marked target has extra armor penetration. | Official page |
| Skyler | Riptide Rhythm | Releases a sonic wave forward that damages Gloo Walls; each Gloo Wall deployed also restores health. | Official page |
| Sonia | Nano Lifeshield | Triggers a nano shield when taking fatal damage; knocking down an enemy during the shield restores health, otherwise she is knocked down/eliminated once the shield ends. | Official page |
| Steffie | Graffiti's Blessing | Creates a graffiti area that the page says reduces explosion and bullet damage; the wording on this page differs from the reworked mechanics in later official patches. | Official page |
| Suzy | Money Mark | Marks an enemy and places a bounty; teammates who defeat the marked enemy earn match currency, and Suzy earns an additional reward for a defeat of her own. | Official page |
| Tatsuya | Rebel Rush | Dashes forward quickly for a short time; the page says the cooldown resets after knocking down an enemy. | Official page |
| Thiva | Vital Vibes | Speeds up reviving teammates; after a successful revive, the user's health is restored. | Official page |
| Wolfrahh | Limelight | Kills increase the audience count; as the audience grows, headshot damage taken is reduced and headshot damage dealt to enemies is increased. | Official page |
| Wukong | Camouflage | Turns into a bush to camouflage; attacking ends the disguise, and knocking down an enemy resets the cooldown. | Official page |
| Xayne | Xtreme Encounter | Enters an enhanced state and gains temporary shield points; knocking down an enemy refreshes the shield and duration granted by the skill. | Official page |
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| Pet | Skill | Effect | Official source |
|---|---|---|---|
| Agent Hop | Bouncing Bonus | Gains EP each time the Safe Zone shrinks. | Official page |
| Arvon | Dinoculars | Detects the number of enemies in the area, regardless of where those enemies are located. | Official page |
| Beaston | Helping Hand | Improves the throwing capability of throwables; the official summary does not list specific values or effective range. | Official page |
| Dr. Beanie | Dashy Duckwalk | Increases movement speed when walking with the duckwalk described on the page. | Official page |
| Dreki | Dragon Glare | Exposes opponents who are healing behind walls. | Official page |
| Fang | Wolf Pact | Gains EP/HP when a teammate is knocked down by an enemy. | Official page |
| Finn | Dash Splash | Grants a movement speed boost to the owner and teammates when a nearby player is knocked down or eliminated. | Official page |
| Flash | Steel Shell | Reduces FF knife and bullet damage taken from behind. | Official page |
| Hoot | Far-sighted | Increases the range and duration of scanning items and skills; the page says there is no skill cooldown. | Official page |
| Kactus | Self-Sufficient | Restores EP after the owner stays still for a while; moving or jumping stops the regeneration. | Official page |
| Moony | Paranormal Protection | Provides protection during interaction countdowns. | Official page |
| Mr. Waggor | Smooth Gloo | Can generate a Gloo Wall when the owner is short of Gloo Walls; the exact trigger conditions and interval depend on the current client. | Official page |
| Night Panther | Weight Training | Increases the backpack space the owner can carry; the detail page is Garena's official Indonesian regional page. | Official page |
| Ottero | Double Blubber | When using a treatment pistol or a medkit, the player receiving the healing also recovers EP. | Official page |
| Robo | Wall Enforcement | Adds a shield to Gloo Walls. | Official page |
| Sensei Tig | Nimble Ninja | Reduces the duration of enemy marking skills on the owner. | Official page |
| Shiba | Mushroom Sense | Finds nearby mushrooms and marks them on the minimap. | Official page |
| Spirit Fox | Well Fed | Restores extra health when using a medkit. | Official page |
| Yeti | Frost Fortress | Reduces explosion damage taken. | Official page |
| Zasil | Extra Luck | Has a chance to grant an extra inhaler, medkit or repair kit when one is used. | Official page |
Showing 50 / 50
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| Weapon | Category | What the official source states | Source |
|---|---|---|---|
| AC80 | Marksman Rifle | Marksman rifle; Garena discusses it together with the SKS and Woodpecker as a Marksman Rifle. | Official patch notes |
| AK47 | Rifle | Assault rifle (AR); the official patch explicitly lists it among AR weapons. | Official patch notes |
| AUG | Rifle | Assault rifle (Rifle/AR); the official patch notes list it in the Rifle adjustments. | Official patch notes |
| AWM | Sniper | Sniper rifle; Garena made sniper balance adjustments to it. | Official patch notes |
| Bizon | Sub-Machine Gun | SMG; Garena describes it as suited to close combat, with a high fire rate but low accuracy. | Official patch notes |
| CG15 | Sniper | A sniper rifle that can be charged to deal higher damage. | Official patch notes |
| Charge Buster | Shotgun | A chargeable shotgun; charging increases range and damage while reducing spread. | Official patch notes |
| Crossbow(Explosive Crossbow) | Bow | Its bolts are replaced with explosive rounds that deal area damage; Garena says it can force enemies out of cover. | Official patch notes |
| Desert Eagle | Pistol | Pistol; the official patch lists it among the pistols receiving attachment adjustments. | Official patch notes |
| FAMAS | Rifle | Rifle/AR; the official patch lists it among Rifle weapons, and a FAMAS-III also exists. | Official patch notes |
| FGL-24 | Launcher | Its rounds explode and spray flames, producing an area effect. | Official weapons page |
| G18 | Pistol | Pistol; Garena says it plays a role in CS matches. | Official patch notes |
| G36 | Rifle | An assault rifle with Assault and Range modes. | Official patch notes |
| Gloo Melter | Projectiles | Throwable; on exploding it creates a corrosive area that damages Gloo Walls inside it and makes them take more damage when attacked. | Official weapons page |
| Hawk | Sniper | Sniper rifle; Garena describes it as burst firing with a small magazine and a high fire rate. | Official weapons page |
| Kar98K | Sniper | Sniper rifle; Garena lists it in the sniper balance adjustments. | Official patch notes |
| M1014 | Shotgun | Shotgun; Garena positions shotguns overall as extremely close-range weapons and discusses the M1014 series separately in the announcement. | Developer article |
| M14 | Rifle | Rifle/AR; the official patch lists it in the Rifle adjustments. | Official patch notes |
| M1887 | Shotgun | Shotgun; the official developer article positions it at close range and describes it as a high threat within two shots. | Developer article |
| M1917 | Pistol | Pistol; Garena calls it one of the pistols used in CS matches. | Official patch notes |
| M24 | Sniper | Light sniper rifle; Garena describes it as highly mobile with a fast fire rate, able to snipe at long range. | Official patch notes |
| M249 | Machine Gun | Machine gun; the official announcement states explicitly that it can be used to destroy incoming vehicles. | Official patch notes |
| M500 | Pistol | Pistol; the official patch calls it a revolver. | Official patch notes |
| M590 | Shotgun | Single-shot shotgun with explosive rounds; the official page says it has high close-range damage. | Official weapons page |
| M7 | Rifle | Fully automatic assault rifle; it uses a new recoil mechanic, so the aim climbs during sustained fire. | Official weapons page |
| M79 | Launcher | Grenade launcher; the official patch discusses it as an explosive weapon. | Official patch notes |
| M82B | Sniper | Sniper rifle; Garena classifies it as a sniper and it supports the Infrared special enhancement. | Official patch notes |
| MAC10 | Sub-Machine Gun | SMG; the official announcement includes it in the SMG adjustments. | Official patch notes |
| MAG-7 | Shotgun | Shotgun; Garena describes it as having mid-range capability and a high fire rate, making it more flexible than most shotguns. | Official weapons page (Pakistan English version) |
| Mini UZI | Sub-Machine Gun | A secondary weapon that uses SMG ammo; Garena describes its fire rate and accuracy as suited to close-range combat. | Official patch notes |
| MP40 | Sub-Machine Gun | SMG; Garena positions SMGs at medium-to-close range combat, and its damage against armored targets has been adjusted. | Developer article |
| MP5 | Sub-Machine Gun | SMG; Garena positions SMGs at medium-to-close range combat. | Developer article |
| P90 | Sub-Machine Gun | SMG; the official announcement notes that its large magazine and high fire rate are its defining features. | Official patch notes |
| PARAFAL | Rifle | Uses AR ammo; the official page says it combines high damage with mobility and favors longer ranges. | Official weapons page (Pakistan English version) |
| PLASMA | Rifle | Has an energy recovery mechanic; the official announcement calls it a special-mechanic weapon and limits it to Bermuda (as of that announcement). | Official patch notes |
| RPK | Machine Gun | Fully automatic machine gun that combines machine gun firepower with assault rifle mobility. | Official weapons page |
| SCAR | Rifle | Assault rifle (Rifle/AR); the official patch notes list it in the Rifle adjustments. | Official patch notes |
| Shield Gun | Special weapon | Generates a force field shield to protect the user; a new shield can still be created after the current one is damaged. | Official weapons page |
| Skorp | Sub-Machine Gun | Uses a recoil mechanic similar to the M7; Garena describes its fire rate and armor penetration traits. | Official weapons page |
| SKS | Marksman Rifle | Marksman rifle; Garena discusses it together with the AC80 and Woodpecker as a Marksman Rifle. | Official patch notes |
| SPAS12 | Shotgun | Shotgun; Garena positions shotguns overall as extremely close-range weapons. | Official patch notes |
| Thompson | Sub-Machine Gun | SMG; Garena positions SMGs at medium-to-close range combat. | Developer article |
| Treatment Laser Gun | Special weapon | Locks onto a teammate at mid range and heals them; the user must stay close to the teammate while using it. | Official weapons page |
| Trogon | Special weapon | Can switch between shotgun mode and grenade mode; the official page says it suits both close and long range. | Official weapons page |
| UMP | Sub-Machine Gun | SMG; Garena positions SMGs at medium-to-close range combat. | Official patch notes |
| Vector | Sub-Machine Gun | Akimbo weapon; it has a short effective range and strong close-range firepower. | Official weapons page (Pakistan English version) |
| VSK94 | Sniper | Light sniper rifle with a special aiming mechanic. | Official weapons page |
| VSS | Sniper | Subject of Rifle/sniper adjustments; Garena made weapon balance changes to its fire rate. | Official patch notes |
| Winchester | Marksman Rifle | Lever-action marksman rifle with a distinctive firing rhythm and reload mechanic. | Official weapons page |
| Woodpecker / M21 Woodpecker | Marksman Rifle | Uses AR ammo and has high armor penetration; Garena calls it accurate and deadly. | Official weapons page (Pakistan English version) |
Source: Garena official character / pet / weapon pages and patch notes, extracted 2026-10-28.For the judging criteria read evidence level ; for the original citations read the source index
This table quotes what the official pages state. It does not list damage, fire rate or recoil values: the sources do not publish them in a comparable form, and filling them in would be invention.